These are game resources, with no cash value. No token purchases, stock rewards or NFT ownership are required.
THE VALLEY GETS BETTER WITH YOU
Tell us what you found.
A nice detour? A confusing button? A recipe you wish existed? Leave a field note. We save your suggestion with a receipt.
THE DEWLARK NEIGHBORHOOD
Find your farm face.
Choose a free appearance for your farmer. These are game looks, not an NFT collection.
01 / Your first harvest
Enter the valley. Click a garden plot to walk to it, or open the map and choose Garden.
Select Hoe (1), then use the plot. Select Seeds (2), choose Moon turnip and plant.
Select Water (3). Growth begins now and keeps counting while you are away.
After 20 seconds, select Harvest (4). The turnip goes into your bag.
Keyboard: WASD or arrow keys to walk, E to interact, 1–4 for tools, M for map, B for bag, J for journal. On phones use the direction pad, map buttons and Interact.
02 / A crop for every schedule
Water once per crop. All four grow in every season. Ready crops stay ready; they do not spoil. Compost halves the remaining growth time.
03 / The village loop
The grove supplies wood and fiber; the quarry supplies ore. Each resource spot recovers after 30 seconds. Fishing costs 3 energy: cast, wait 3.5 seconds, then reel in. Eat a fish for 20 energy or rest at the cottage for a new day and full energy.
The workshop makes a watering can, compost, a marsh bridge and a crystal lantern. Look at the exact recipe before committing. Orders rotate with the in-game day and can be completed once per day.
04 / After-dark routes
Firefly Grove is open from the start (12 energy). Build the bridge for Moon Marsh (18 energy), then make the lantern for Crystal Hollow (24 energy). Each expedition has three rooms. A careful choice preserves energy. Investigating costs 3 energy and adds one bonus ore at completion.
Leaving early returns you home without materials. Energy already spent is not refunded. Nothing is wagered or paid with real money.
05 / Your things, your save
The journal records actions, tasks and upgrades. Six one-time tasks award game coins. Export a JSON backup and import it on another device; importing replaces that device’s farm after you confirm. Download the old farm first. Multiple open tabs can overwrite each other, so keep one farm tab active.
06 / Crypto, without the confusion
Dewlark is an independent crypto-inspired project in the Arc ecosystem direction. The playable farm uses local game coins and items. FRWK has not been issued, and there is no official contract address, paid planting, staking, stock payout or NFT mint.
Optional wallet connection only reads your public address, network and native balance. It does not sign you into the farm, secure a local save, or move funds. There are no financial actions in this game.
07 / Field notes & privacy
A submitted field note stores your optional nickname, selected topic and suggestion on our server for review. No wallet, email or purchase is required. Do not include passwords, private keys or personal financial information. Notes are not publicly listed and do not confer a reward or whitelist place.